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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

FinePack8

BeakBeak

It fires off 3 shots in a up, middle, down way. Whenever it's closed, nothing can penetrate it's mighty defenses, save for a charged shot from MegaManC or ProtoMan.

Special thanks goes out to SB for writing this mini-guide.

SniperJoeSniperJoe

This guy is known by all old fans. He WILL jump though at points, but only in his same general area. He'll occasionally use his buster, and that's when you can attack. A well placed Hyper Bomb or Charged Shot will fix that shield though.

Special thanks goes out to SB for writing this mini-guide.

BladerBlader

The green helicopter guy throughout the game. He homes in on your location, so keep that in mind.

Special thanks goes out to SB for writing this mini-guide.

SpineSpine

This enemy moves back and forth on a platform, and will speed up if you're on the same platform as it.

Special thanks goes out to SB for writing this mini-guide.

FlyingShellFlyingShell

It's encased in an armor that can only be damaged with a precise jump or else a charge shot, unless of course it opens up it's shell to attack you with a spread attack that goes out in all directions.

Special thanks goes out to SB for writing this mini-guide.

HotheadHothead

He tosses out an endless supply of Tackle Fires from his head, yet he cannot move at all. Beware, for his Tackle Fires can ignite Oil Slicks, and cause a nice amount of damage that way.

Special thanks goes out to SB for writing this mini-guide.

BobbleBobble

These were seen quite a bit in MegaMan 2 and following games. They constantly respawn endlessly as you kill them and slowly home in on your location.

Special thanks goes out to SB for writing this mini-guide.

ShieldCannonShieldCannon

This enemy was seen first in MegaMan 4 in SkullMan's stage. The only real difference is this time it's shots don't bounce about after being fired. You have to wait for it to open it's shield on it's own, then nail it with everything you've got before it's cannon ball arches over and hits you. Of course, a charged shot can take it out easily even with a shield.

Special thanks goes out to SB for writing this mini-guide.




 
 

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