Welcome, Guest! This website has been inactive since July 2009 and is no longer being maintained, but you can still look around if you want. :)


Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

FinePack7

ScrewBomberScrewBomber

It shoots upward or downward based on it's placement with a spread effect. Three shots will spread up/downward, while one from each side on a horizontal scale. It's rather hard to hit at times due to level placement, so feel free to utilize this factor.

Special thanks goes out to SB for writing this mini-guide.

KillerBulletKillerBullet

This guy is like a Bullet Bill on steroids! It flies in a straight line, an makes for good platform fodder if you're Iceman, just watch out for when you destroy it, for it leaves a bomb blast that damages you.

Special thanks goes out to SB for writing this mini-guide.

TackleFireTackleFire

These are created by Hotheads, and will semi home in on your area, while also igniting any oil slicks. When you place them in the level on their own, they'll constantly respawn as long as the player is on their screen.

Special thanks goes out to SB for writing this mini-guide.

BladerBlader

The green helicopter guy throughout the game. He homes in on your location, so keep that in mind.

Special thanks goes out to SB for writing this mini-guide.

MetMet

The famous Met of all things MegaMan save for the Legends games. It uses a spread shot whenever you get too close to it. You all know how it works by now, with the deflection of all attacks unless you're close enough to lure it out of hiding.

Special thanks goes out to SB for writing this mini-guide.

ShieldGuardShieldGuard

First introduced in MegaMan 4, these foes fly back and forth, with invincible to attacks on it's front side. Be warned, even charge shots aren't overly effective on this foe, for it shall knock off the shield, but the enemy will still come speeding even faster head on at you for a quick hit.

Special thanks goes out to SB for writing this mini-guide.

FootHolderFootHolder

This foe can be used as transportation, and has two set paths for you to utilize. It occasionally shoots bullets out of its sides but they aren't too much of a threat. These enemies can be destroyed, so make sure you don't accidentally destroy an important means of transportation!

Special thanks goes out to SB for writing this mini-guide.

WatcherWatcher

This enemy is encased in a shield and will stop periodically to shoot out two beams at you. It also moves either straight up or down depending on the placement.

Special thanks goes out to SB for writing this mini-guide.




 
 

Site Design (c) Ageman20XX 2005-2007
MegaMan and All Related Content (c) Capcom 1987-2007