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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

FinePack3

CactuspyCactuspy

This is a new variation on the classic Met. It attacks with a spread shot similar to the Screw Bomber, then it hops up and moves about on it's own.

Special thanks goes out to SB for writing this mini-guide.

FlyingShellFlyingShell

It's encased in an armor that can only be damaged with a precise jump or else a charge shot, unless of course it opens up it's shell to attack you with a spread attack that goes out in all directions.

Special thanks goes out to SB for writing this mini-guide.

HotheadHothead

He tosses out an endless supply of Tackle Fires from his head, yet he cannot move at all. Beware, for his Tackle Fires can ignite Oil Slicks, and cause a nice amount of damage that way.

Special thanks goes out to SB for writing this mini-guide.

CrazyCannonCrazyCannon

This guy was seen original in FlashMan's stage from MegaMan 2, and he's back for more action! He'll stand still in his spot and fire off shots at you, then stop for a second or so to adjust his aim to get a better hit in. His shots arch, so take that into account when designing your levels.

Special thanks goes out to SB for writing this mini-guide.

BubbleBatBubbleBat

It hides in a shield casing when you first meet it, then as you approach, it'll come out and make a HORRIBLE screeching sound until you kill it. Also homes in on your location, though slowly.

Special thanks goes out to SB for writing this mini-guide.

CountBombCountBomb

This enemy is very unique. It comes in two variations, one of which stays in place, and the other drops down to the ground and sprouts legs and begin walking in a pre-determined direction. Great when used with spikes or air traps!

Special thanks goes out to SB for writing this mini-guide.

BobbleBobble

These were seen quite a bit in MegaMan 2 and following games. They constantly respawn endlessly as you kill them and slowly home in on your location.

Special thanks goes out to SB for writing this mini-guide.

ShieldCannonShieldCannon

This enemy was seen first in MegaMan 4 in SkullMan's stage. The only real difference is this time it's shots don't bounce about after being fired. You have to wait for it to open it's shield on it's own, then nail it with everything you've got before it's cannon ball arches over and hits you. Of course, a charged shot can take it out easily even with a shield.

Special thanks goes out to SB for writing this mini-guide.




 
 

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