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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

FinePack2

BeakBeak

It fires off 3 shots in a up, middle, down way. Whenever it's closed, nothing can penetrate it's mighty defenses, save for a charged shot from MegaManC or ProtoMan.

Special thanks goes out to SB for writing this mini-guide.

PicketManPicketMan

Think of a Sniper Joe with the ability to throw sickles in a curved arch, and you have Picket Man. Same strategies and rules apply too, only oddly he takes more on the costs...

Special thanks goes out to SB for writing this mini-guide.

SniperJoeSniperJoe

This guy is known by all old fans. He WILL jump though at points, but only in his same general area. He'll occasionally use his buster, and that's when you can attack. A well placed Hyper Bomb or Charged Shot will fix that shield though.

Special thanks goes out to SB for writing this mini-guide.

CactuspyCactuspy

This is a new variation on the classic Met. It attacks with a spread shot similar to the Screw Bomber, then it hops up and moves about on it's own.

Special thanks goes out to SB for writing this mini-guide.

FlyingShellFlyingShell

It's encased in an armor that can only be damaged with a precise jump or else a charge shot, unless of course it opens up it's shell to attack you with a spread attack that goes out in all directions.

Special thanks goes out to SB for writing this mini-guide.

SpineSpine

This enemy moves back and forth on a platform, and will speed up if you're on the same platform as it.

Special thanks goes out to SB for writing this mini-guide.

FlyingShellFlyingShell

It's encased in an armor that can only be damaged with a precise jump or else a charge shot, unless of course it opens up it's shell to attack you with a spread attack that goes out in all directions.

Special thanks goes out to SB for writing this mini-guide.

BigEyeBigEye

About as close to a boss as far as minor enemies are concerned. Actually, it WAS a boss on the first level, though this one is far smaller and without the energy attacks, nor the overly weak design. This foe's main attack is just jumping. That's it. Just jumping. Though it'll randomly do a long jump, or a high jump, and is only weak to attack when it's eye is open, which happens only when it's jumping. Placing one of these before a boss battle or before a check point is a devilishy evil thing to do, probably more reason for Wily and Capcom to do so.

Special thanks goes out to SB for writing this mini-guide.




 
 

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