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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

FinePack12

BeakBeak

It fires off 3 shots in a up, middle, down way. Whenever it's closed, nothing can penetrate it's mighty defenses, save for a charged shot from MegaManC or ProtoMan.

Special thanks goes out to SB for writing this mini-guide.

BombombBombomb

These pop up from the ground and explode into a spread attack of four mini exploding bombs, with two on each side of it.

Special thanks goes out to SB for writing this mini-guide.

CrazyRazyCrazyRazy

If the lower part of this foe is taken out, or you get too close to it, the top will come off and it'll attack like a giant Blader while sweeping with it's arms to boot! Quite a tricky foe.

Special thanks goes out to SB for writing this mini-guide.

MetMet

The famous Met of all things MegaMan save for the Legends games. It uses a spread shot whenever you get too close to it. You all know how it works by now, with the deflection of all attacks unless you're close enough to lure it out of hiding.

Special thanks goes out to SB for writing this mini-guide.

OctoBatteryOctoBattery

Formally known as Suzy for those of us that fought the nightmarish MegaMan 3 for GB boss battle, this enemy moves either left and right, or up and down, until hitting something. Nothing more, nothing less.

Special thanks goes out to SB for writing this mini-guide.

FootHolderFootHolder

This foe can be used as transportation, and has two set paths for you to utilize. It occasionally shoots bullets out of its sides but they aren't too much of a threat. These enemies can be destroyed, so make sure you don't accidentally destroy an important means of transportation!

Special thanks goes out to SB for writing this mini-guide.

BigEyeBigEye

About as close to a boss as far as minor enemies are concerned. Actually, it WAS a boss on the first level, though this one is far smaller and without the energy attacks, nor the overly weak design. This foe's main attack is just jumping. That's it. Just jumping. Though it'll randomly do a long jump, or a high jump, and is only weak to attack when it's eye is open, which happens only when it's jumping. Placing one of these before a boss battle or before a check point is a devilishy evil thing to do, probably more reason for Wily and Capcom to do so.

Special thanks goes out to SB for writing this mini-guide.

CountBombCountBomb

This enemy is very unique. It comes in two variations, one of which stays in place, and the other drops down to the ground and sprouts legs and begin walking in a pre-determined direction. Great when used with spikes or air traps!

Special thanks goes out to SB for writing this mini-guide.




 
 

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