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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

FinePack10

KillerBulletKillerBullet

This guy is like a Bullet Bill on steroids! It flies in a straight line, an makes for good platform fodder if you're Iceman, just watch out for when you destroy it, for it leaves a bomb blast that damages you.

Special thanks goes out to SB for writing this mini-guide.

PicketManPicketMan

Think of a Sniper Joe with the ability to throw sickles in a curved arch, and you have Picket Man. Same strategies and rules apply too, only oddly he takes more on the costs...

Special thanks goes out to SB for writing this mini-guide.

TackleFireTackleFire

These are created by Hotheads, and will semi home in on your area, while also igniting any oil slicks. When you place them in the level on their own, they'll constantly respawn as long as the player is on their screen.

Special thanks goes out to SB for writing this mini-guide.

BombombBombomb

These pop up from the ground and explode into a spread attack of four mini exploding bombs, with two on each side of it.

Special thanks goes out to SB for writing this mini-guide.

CrazyRazyCrazyRazy

If the lower part of this foe is taken out, or you get too close to it, the top will come off and it'll attack like a giant Blader while sweeping with it's arms to boot! Quite a tricky foe.

Special thanks goes out to SB for writing this mini-guide.

FleaFlea

Yet another classic, this foe will jump about crazily in order to hit you for Crash Damage. It's a speedy little fella, so destroy it before it catches you off guard.

Fleas tend to come in swarms - not only in Capcom-created levels, but fan-levels too, so prepare your buster and get shootin'!

Special thanks goes out to SB for writing this mini-guide.

BigEyeBigEye

About as close to a boss as far as minor enemies are concerned. Actually, it WAS a boss on the first level, though this one is far smaller and without the energy attacks, nor the overly weak design. This foe's main attack is just jumping. That's it. Just jumping. Though it'll randomly do a long jump, or a high jump, and is only weak to attack when it's eye is open, which happens only when it's jumping. Placing one of these before a boss battle or before a check point is a devilishy evil thing to do, probably more reason for Wily and Capcom to do so.

Special thanks goes out to SB for writing this mini-guide.

BobbleBobble

These were seen quite a bit in MegaMan 2 and following games. They constantly respawn endlessly as you kill them and slowly home in on your location.

Special thanks goes out to SB for writing this mini-guide.




 
 

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