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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

FinePack1

BeakBeak

It fires off 3 shots in a up, middle, down way. Whenever it's closed, nothing can penetrate it's mighty defenses, save for a charged shot from MegaManC or ProtoMan.

Special thanks goes out to SB for writing this mini-guide.

ScrewBomberScrewBomber

It shoots upward or downward based on it's placement with a spread effect. Three shots will spread up/downward, while one from each side on a horizontal scale. It's rather hard to hit at times due to level placement, so feel free to utilize this factor.

Special thanks goes out to SB for writing this mini-guide.

SniperJoeSniperJoe

This guy is known by all old fans. He WILL jump though at points, but only in his same general area. He'll occasionally use his buster, and that's when you can attack. A well placed Hyper Bomb or Charged Shot will fix that shield though.

Special thanks goes out to SB for writing this mini-guide.

MetMet

The famous Met of all things MegaMan save for the Legends games. It uses a spread shot whenever you get too close to it. You all know how it works by now, with the deflection of all attacks unless you're close enough to lure it out of hiding.

Special thanks goes out to SB for writing this mini-guide.

CactuspyCactuspy

This is a new variation on the classic Met. It attacks with a spread shot similar to the Screw Bomber, then it hops up and moves about on it's own.

Special thanks goes out to SB for writing this mini-guide.

FootHolderFootHolder

This foe can be used as transportation, and has two set paths for you to utilize. It occasionally shoots bullets out of its sides but they aren't too much of a threat. These enemies can be destroyed, so make sure you don't accidentally destroy an important means of transportation!

Special thanks goes out to SB for writing this mini-guide.

FlyingShellFlyingShell

It's encased in an armor that can only be damaged with a precise jump or else a charge shot, unless of course it opens up it's shell to attack you with a spread attack that goes out in all directions.

Special thanks goes out to SB for writing this mini-guide.

CrazyCannonCrazyCannon

This guy was seen original in FlashMan's stage from MegaMan 2, and he's back for more action! He'll stand still in his spot and fire off shots at you, then stop for a second or so to adjust his aim to get a better hit in. His shots arch, so take that into account when designing your levels.

Special thanks goes out to SB for writing this mini-guide.




 
 

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