Welcome, Guest! This website has been inactive since July 2009 and is no longer being maintained, but you can still look around if you want. :)


Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

CommonPack8

KillerBulletKillerBullet

This guy is like a Bullet Bill on steroids! It flies in a straight line, an makes for good platform fodder if you're Iceman, just watch out for when you destroy it, for it leaves a bomb blast that damages you.

Special thanks goes out to SB for writing this mini-guide.

TackleFireTackleFire

These are created by Hotheads, and will semi home in on your area, while also igniting any oil slicks. When you place them in the level on their own, they'll constantly respawn as long as the player is on their screen.

Special thanks goes out to SB for writing this mini-guide.

BombombBombomb

These pop up from the ground and explode into a spread attack of four mini exploding bombs, with two on each side of it.

Special thanks goes out to SB for writing this mini-guide.

FlyingShellFlyingShell

It's encased in an armor that can only be damaged with a precise jump or else a charge shot, unless of course it opens up it's shell to attack you with a spread attack that goes out in all directions.

Special thanks goes out to SB for writing this mini-guide.

HotheadHothead

He tosses out an endless supply of Tackle Fires from his head, yet he cannot move at all. Beware, for his Tackle Fires can ignite Oil Slicks, and cause a nice amount of damage that way.

Special thanks goes out to SB for writing this mini-guide.

CrazyCannonCrazyCannon

This guy was seen original in FlashMan's stage from MegaMan 2, and he's back for more action! He'll stand still in his spot and fire off shots at you, then stop for a second or so to adjust his aim to get a better hit in. His shots arch, so take that into account when designing your levels.

Special thanks goes out to SB for writing this mini-guide.

BigEyeBigEye

About as close to a boss as far as minor enemies are concerned. Actually, it WAS a boss on the first level, though this one is far smaller and without the energy attacks, nor the overly weak design. This foe's main attack is just jumping. That's it. Just jumping. Though it'll randomly do a long jump, or a high jump, and is only weak to attack when it's eye is open, which happens only when it's jumping. Placing one of these before a boss battle or before a check point is a devilishy evil thing to do, probably more reason for Wily and Capcom to do so.

Special thanks goes out to SB for writing this mini-guide.




 
 

Site Design (c) Ageman20XX 2005-2007
MegaMan and All Related Content (c) Capcom 1987-2007