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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

CommonPack7

PengPeng

A cute little penguin enemy that flies in a zig zag pattern to the left or right. They're actually pretty fast so watch out as they can go from being off-screen to tackling you in the blink of an eye!

Special thanks goes out to SB for writing this mini-guide.

SniperJoeSniperJoe

This guy is known by all old fans. He WILL jump though at points, but only in his same general area. He'll occasionally use his buster, and that's when you can attack. A well placed Hyper Bomb or Charged Shot will fix that shield though.

Special thanks goes out to SB for writing this mini-guide.

CrazyRazyCrazyRazy

If the lower part of this foe is taken out, or you get too close to it, the top will come off and it'll attack like a giant Blader while sweeping with it's arms to boot! Quite a tricky foe.

Special thanks goes out to SB for writing this mini-guide.

ShieldGuardShieldGuard

First introduced in MegaMan 4, these foes fly back and forth, with invincible to attacks on it's front side. Be warned, even charge shots aren't overly effective on this foe, for it shall knock off the shield, but the enemy will still come speeding even faster head on at you for a quick hit.

Special thanks goes out to SB for writing this mini-guide.

FootHolderFootHolder

This foe can be used as transportation, and has two set paths for you to utilize. It occasionally shoots bullets out of its sides but they aren't too much of a threat. These enemies can be destroyed, so make sure you don't accidentally destroy an important means of transportation!

Special thanks goes out to SB for writing this mini-guide.

CrazyCannonCrazyCannon

This guy was seen original in FlashMan's stage from MegaMan 2, and he's back for more action! He'll stand still in his spot and fire off shots at you, then stop for a second or so to adjust his aim to get a better hit in. His shots arch, so take that into account when designing your levels.

Special thanks goes out to SB for writing this mini-guide.

ShieldCannonShieldCannon

This enemy was seen first in MegaMan 4 in SkullMan's stage. The only real difference is this time it's shots don't bounce about after being fired. You have to wait for it to open it's shield on it's own, then nail it with everything you've got before it's cannon ball arches over and hits you. Of course, a charged shot can take it out easily even with a shield.

Special thanks goes out to SB for writing this mini-guide.




 
 

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