Welcome, Guest! This website has been inactive since July 2009 and is no longer being maintained, but you can still look around if you want. :)


Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

CommonPack6

MetMet

The famous Met of all things MegaMan save for the Legends games. It uses a spread shot whenever you get too close to it. You all know how it works by now, with the deflection of all attacks unless you're close enough to lure it out of hiding.

Special thanks goes out to SB for writing this mini-guide.

CactuspyCactuspy

This is a new variation on the classic Met. It attacks with a spread shot similar to the Screw Bomber, then it hops up and moves about on it's own.

Special thanks goes out to SB for writing this mini-guide.

SpineSpine

This enemy moves back and forth on a platform, and will speed up if you're on the same platform as it.

Special thanks goes out to SB for writing this mini-guide.

FootHolderFootHolder

This foe can be used as transportation, and has two set paths for you to utilize. It occasionally shoots bullets out of its sides but they aren't too much of a threat. These enemies can be destroyed, so make sure you don't accidentally destroy an important means of transportation!

Special thanks goes out to SB for writing this mini-guide.

BubbleBatBubbleBat

It hides in a shield casing when you first meet it, then as you approach, it'll come out and make a HORRIBLE screeching sound until you kill it. Also homes in on your location, though slowly.

Special thanks goes out to SB for writing this mini-guide.

BobbleBobble

These were seen quite a bit in MegaMan 2 and following games. They constantly respawn endlessly as you kill them and slowly home in on your location.

Special thanks goes out to SB for writing this mini-guide.

ShieldCannonShieldCannon

This enemy was seen first in MegaMan 4 in SkullMan's stage. The only real difference is this time it's shots don't bounce about after being fired. You have to wait for it to open it's shield on it's own, then nail it with everything you've got before it's cannon ball arches over and hits you. Of course, a charged shot can take it out easily even with a shield.

Special thanks goes out to SB for writing this mini-guide.




 
 

Site Design (c) Ageman20XX 2005-2007
MegaMan and All Related Content (c) Capcom 1987-2007