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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

CommonPack3

BombombBombomb

These pop up from the ground and explode into a spread attack of four mini exploding bombs, with two on each side of it.

Special thanks goes out to SB for writing this mini-guide.

OctoBatteryOctoBattery

Formally known as Suzy for those of us that fought the nightmarish MegaMan 3 for GB boss battle, this enemy moves either left and right, or up and down, until hitting something. Nothing more, nothing less.

Special thanks goes out to SB for writing this mini-guide.

ShieldGuardShieldGuard

First introduced in MegaMan 4, these foes fly back and forth, with invincible to attacks on it's front side. Be warned, even charge shots aren't overly effective on this foe, for it shall knock off the shield, but the enemy will still come speeding even faster head on at you for a quick hit.

Special thanks goes out to SB for writing this mini-guide.

SpineSpine

This enemy moves back and forth on a platform, and will speed up if you're on the same platform as it.

Special thanks goes out to SB for writing this mini-guide.

FootHolderFootHolder

This foe can be used as transportation, and has two set paths for you to utilize. It occasionally shoots bullets out of its sides but they aren't too much of a threat. These enemies can be destroyed, so make sure you don't accidentally destroy an important means of transportation!

Special thanks goes out to SB for writing this mini-guide.

HotheadHothead

He tosses out an endless supply of Tackle Fires from his head, yet he cannot move at all. Beware, for his Tackle Fires can ignite Oil Slicks, and cause a nice amount of damage that way.

Special thanks goes out to SB for writing this mini-guide.

FleaFlea

Yet another classic, this foe will jump about crazily in order to hit you for Crash Damage. It's a speedy little fella, so destroy it before it catches you off guard.

Fleas tend to come in swarms - not only in Capcom-created levels, but fan-levels too, so prepare your buster and get shootin'!

Special thanks goes out to SB for writing this mini-guide.




 
 

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