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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

CommonPack2

PengPeng

A cute little penguin enemy that flies in a zig zag pattern to the left or right. They're actually pretty fast so watch out as they can go from being off-screen to tackling you in the blink of an eye!

Special thanks goes out to SB for writing this mini-guide.

PicketManPicketMan

Think of a Sniper Joe with the ability to throw sickles in a curved arch, and you have Picket Man. Same strategies and rules apply too, only oddly he takes more on the costs...

Special thanks goes out to SB for writing this mini-guide.

TackleFireTackleFire

These are created by Hotheads, and will semi home in on your area, while also igniting any oil slicks. When you place them in the level on their own, they'll constantly respawn as long as the player is on their screen.

Special thanks goes out to SB for writing this mini-guide.

BladerBlader

The green helicopter guy throughout the game. He homes in on your location, so keep that in mind.

Special thanks goes out to SB for writing this mini-guide.

CactuspyCactuspy

This is a new variation on the classic Met. It attacks with a spread shot similar to the Screw Bomber, then it hops up and moves about on it's own.

Special thanks goes out to SB for writing this mini-guide.

CrazyCannonCrazyCannon

This guy was seen original in FlashMan's stage from MegaMan 2, and he's back for more action! He'll stand still in his spot and fire off shots at you, then stop for a second or so to adjust his aim to get a better hit in. His shots arch, so take that into account when designing your levels.

Special thanks goes out to SB for writing this mini-guide.

CountBombCountBomb

This enemy is very unique. It comes in two variations, one of which stays in place, and the other drops down to the ground and sprouts legs and begin walking in a pre-determined direction. Great when used with spikes or air traps!

Special thanks goes out to SB for writing this mini-guide.




 
 

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