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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

BasicPack7

BeakBeak

It fires off 3 shots in a up, middle, down way. Whenever it's closed, nothing can penetrate it's mighty defenses, save for a charged shot from MegaManC or ProtoMan.

Special thanks goes out to SB for writing this mini-guide.

ShieldGuardShieldGuard

First introduced in MegaMan 4, these foes fly back and forth, with invincible to attacks on it's front side. Be warned, even charge shots aren't overly effective on this foe, for it shall knock off the shield, but the enemy will still come speeding even faster head on at you for a quick hit.

Special thanks goes out to SB for writing this mini-guide.

CountBombCountBomb

This enemy is very unique. It comes in two variations, one of which stays in place, and the other drops down to the ground and sprouts legs and begin walking in a pre-determined direction. Great when used with spikes or air traps!

Special thanks goes out to SB for writing this mini-guide.




 
 

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