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Info Database

Boss Info
Playable Character Info
Scenery Pack Info
Enemy Pack Info
Basic Pack 1
Basic Pack 2
Basic Pack 3
Basic Pack 4
Basic Pack 5
Basic Pack 6
Basic Pack 7
Basic Pack 8

Common Pack 1
Common Pack 2
Common Pack 3
Common Pack 4
Common Pack 5
Common Pack 6
Common Pack 7
Common Pack 8

Fine Pack 1
Fine Pack 2
Fine Pack 3
Fine Pack 4
Fine Pack 5
Fine Pack 6
Fine Pack 7
Fine Pack 8
Fine Pack 9
Fine Pack 10
Fine Pack 11
Fine Pack 12
Fine Pack 13
Fine Pack 14
Fine Pack 15
Fine Pack 16


Enemy Pack Info

BasicPack6

SpineSpine

This enemy moves back and forth on a platform, and will speed up if you're on the same platform as it.

Special thanks goes out to SB for writing this mini-guide.

WatcherWatcher

This enemy is encased in a shield and will stop periodically to shoot out two beams at you. It also moves either straight up or down depending on the placement.

Special thanks goes out to SB for writing this mini-guide.

BigEyeBigEye

About as close to a boss as far as minor enemies are concerned. Actually, it WAS a boss on the first level, though this one is far smaller and without the energy attacks, nor the overly weak design. This foe's main attack is just jumping. That's it. Just jumping. Though it'll randomly do a long jump, or a high jump, and is only weak to attack when it's eye is open, which happens only when it's jumping. Placing one of these before a boss battle or before a check point is a devilishy evil thing to do, probably more reason for Wily and Capcom to do so.

Special thanks goes out to SB for writing this mini-guide.




 
 

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