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[ ID : 69422888-039 ] -- "Bobble Trouble"
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Michilio The 2nd



Joined: 07 Aug 2008
Posts: 4

PostPosted: Thu Aug 07, 2008 5:32 pm    Post subject: [ ID : 69422888-039 ] -- "Bobble Trouble" Reply with quote

Stage Link :
http://www.plutolighthouse.net/MMPU/index.php?page=ViewStage&stageID=69422888-039

Stage ID : 69422888-039
Stage Name : "Bobble Trouble"
Stage Region : EUR


Story: Following the emergency signal sent out by Gutsman in Ready to Crumble Cutman is sent to the location to retrieve Gutsman. Sadly the raiders have already said up the perimiter with their high tech mines, code named Bobble. Cutman has to seek out the wounded raider leader and finish him off, with him and his raiders already severely weakened by Gutsman following the event of Stepping Stones.

Notes:
Ok, so the deal is to keep the bobble alive and use your MK1 skills to get him in position to destroy the block that's in your way. Due to bobbles being prone to giving health you can make it as easy or hard on yourself at points as you want. The opening can be a tough cookie, but persist and you will get through.

At the first block destroy point, throw your scissors at the highest point and then just allow yourself to fall down, it will destroy the cutblock but not the bobble. Alternatively you can simply try to hit the block as low as possible, which is actually harder then the 1st method, but it might be easier for some. This method does have to be used when this obstacle returns later in the level.

Unlike other enemies bobbles can actually move with you as you go a room higher or lower and this will be used at points.

Bobbles will respawn if the respawn point goes off and onscreen again, even if the bobble is not yet destroyed, one puzzle will require you to use this to make two bobbles.

Red dots are walljump points or weapon throw points, you don't have to use them in every situation, but they are there to indicate how to make your life easier.

If health is a problem just trash a bunch of bobbles if you can, they pretty much always drop something. Course a real Cutman MK-1 does not need health and will not get hit.

One checkpoint has health because one of the flame blocks can be quite annoying to destroy, so if you're having trouble with that one just stand on the block and take a hit.

If you stand on a surfaced flameblock it will be pushed down. Get off it and it will go up again.

Bobbles can move through timebombs.
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Glaber
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Joined: 24 Jul 2007
Posts: 314
Location: Somewhere around here.

PostPosted: Thu Aug 07, 2008 10:15 pm    Post subject: Reply with quote

Hmm. this place is starting to become a bit more active again. Welcome back Michilio.

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Antikvarwof



Joined: 30 Sep 2018
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Location: Россия

PostPosted: Wed Oct 03, 2018 11:21 am    Post subject: Reply with quote

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